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Factorio mega base4/8/2023 So resource fields give far more resources before they run out. So with 1 rocket/minute you will soon get so much extra mining productivity, that each time you mine 1 resource, you will get multiple extra free resources. Factorio - My Megabase E07 - Unloading station and Train logic This series is designed as a primer for the newest beginners with Hows, Whys, and tips, tricks, and shortcuts to build a factory, all the way through the meg Search the tags for mining, smelting, and advanced production blueprints To call it, you need to press the '' (tilde) key. So each time you send up a rocket with a satellite you get space science back which you can use to research mining productivity. It is also worth noticing that we now have "Infinite research". I'd like something stable that just works. (I don't do Angel's or Bob's mods currently). What is a good mod for infinite resources? I see Angel's Infinite Ores that says it adds infinite ores for the base game. but I don't want to have to deal with moving resource gathering satellite bases. I'd like to ressurect that old base and push it a bit further. It just got too laborous keeping the resource patches going when they ran dry. Had a huge megabase and had a lot of fun seeing how many rockets I could fire. "A very huge base".Originally posted by Mister Dawg:Been away from the game for a while after a few thousand hours - it finally got old. By how much space base fills with facilities.īut general definition would be. (Or like time when belts start to hurt your UPS - updates per second).Ĥ. By how busy your logistics are (I mean in whole, not as robots). Like 1k spm (science per minute) or rocket per minute.ģ. You can define megabase by size of each 'block' you build and their count.Ģ. There is a stage when you simply slap blueprint of huge amounts of assemblers/furnaces/refineries, connect them to rail network, and send trains after that it just works. There are quite a bit of possible ways of defining megabase:ġ. Problem with that definition is that we can't talk about it because we would be talking about different things without understanding each other. If you started that progression early - great!. Originally posted by KatherineOfSky:Only you can decide your own definition of "megabase". to have a huge sprawled out base before i have laser turrets, i mean. because then there are no more belts! just robots flying everywhere! although that does tend to be a huge power hog. I do relish the logistics robots and the logistics systems when they come available. Trains this long do mean stations are quite large facilities in their own right, and thus their accompanying stations are also large, and so i tend to make the specialized facilities pretty big, too.Īll this sprawl and specialized production probably would, for most people, qualify as a "megabase," even though i do start building it awfully early because trying to route the belts is just too much work in my humble opinion. at their normal stops, it's taken from the "tender" and fed to the locomotives. fuel is loaded on the trains at the solid fuel facility. each train has two engines and nine cars - the first car is used to carry fuel for the engines. i just put the right train on the right track in a base and load or unload the appropriate car. I can usually manage to serve all my stations with only five or six groups of trains, but each train does carry eight different items. I suppose just that sequence alone, being that it is actually considerably larger than my initial base, could be defined as a "megabase." i mean, if you assume that a "megabase" takes up huge piles of space. that is followed by a base where i make lubricating oil, then a heavy oil cracking base, then solid fuel, then a light oil cracking base, then plastics and sulfur, then sulfuric acid, then batteries, and then laser turrets and those battery things. the first one i usually build is a basic refinery base, where crude is converted to heavy oil, light oil, and natural gas. Hedning, i am not sure how to define a "megabase." running the trains i do, each segment takes up a huge pile of space. How about you? What do you consider a mega base? There's no way of defining exactly what a mega base is, however I still got a pretty good picture of what she considers it to be. Originally posted by Phileksa:by that definition, my tendency to start using trains as multi-purpose conveyor belts to simplify building factories that make specific items means i have a "megabase" already And I dont start with a "bus" design neither.
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